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Event.com Intent to Use Trademark Application Filed

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Published March 25th, 2026
Detected March 26th, 2026
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Summary

The USPTO has received an intent-to-use trademark application from Event.com for various digital services, including cryptocurrency exchange, NFT issuance, and virtual environment entertainment. The application, filed on March 25, 2026, covers a broad range of digital assets and virtual world activities.

What changed

The United States Patent and Trademark Office (USPTO) has recorded an intent-to-use trademark application (TM97308321) filed by Event.com on March 25, 2026. The application seeks protection for a wide array of services related to digital tokens, cryptocurrency, and non-fungible tokens (NFTs), including exchange services, trading, and transfer services. It also covers the issuance of NFTs using blockchain technology for various purposes such as representing collectibles, data storage, and content access limitation.

Furthermore, the application includes extensive provisions for entertainment services within virtual environments, encompassing virtual clothing, food and beverages, vehicle customization, and augmented reality interactions. This filing indicates Event.com's intent to establish trademark rights for its planned expansion into the metaverse and digital asset space. Compliance officers should note the broad scope of digital and virtual services covered, which may impact future business operations or intellectual property strategies involving these areas.

Source document (simplified)

← USPTO Trademark Applications

EVENT.COM

Intent to Use TM97308321 Kind: intenttouse Mar 25, 2026

Abstract

Issuance of tokens of value, namely, digital tokens for use by members of an online community via a global computer network to exchange for goods or services; digital token, namely, cryptocurrency exchange services; digital token trading, namely, cryptocurrency trading services; digital token transfer services, namely cryptocurrency transfer services; issuance of non-fungible tokens of value using blockchain technology, exchangeable for goods or services; issuance of non-fungible tokens of value using blockchain technology to represent a collectible, exchangeable for goods or services; issuance of non-fungible tokens of value using blockchain technology for data storage and content access limitation, exchangeable for goods or services; Cryptocurrency trading services, namely, providing a digital currency for use by members of an on-line community via a global computer network to exchange for goods and services; cryptocurrency services, namely, providing cryptocurrency exchange services for a digital currency or digital token for use as a method of payment for goods and services, incorporating cryptographic protocols, used to operate and build applications and blockchains on a decentralized computer platform; financial exchange of virtual currency; electronic transfer of virtual currencies; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eye wear, bags, backpacks, sports equipment, art, toys, accessories, signboards and panels, podiums, automatic vending machines, magnets, refrigerators, vehicles, clocks, blackboards, stickers, decals, photographs, posters, magazines, umbrellas, parasols, tables, desks, chairs, displays and advertising signs, inflatable publicity objects, serving trays, portable coolers, ice buckets, cups, drinking vessels, bottle openers, tents, awnings, flags, pennants, banners, labels, wall hangings, textile goods, alcoholic and non-alcoholic beverages, cases and covers for cell phones, smartphones, tablet computers, portable media players, e-book readers, for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can consume virtual food and drinks for entertainment purposes; Providing information on-line relating to virtual vehicle customization for hobby or entertainment purposes; Virtual reality game services provided on-line from a computer network; Virtual training services in the fields of sports, physical fitness, music, photography, art, nutrition, health, creative arts, gaming, television and radio broadcasting, filming and editing of video content; virtual personal coaching services in the fields of sports, physical fitness, music, photography, art, nutrition, health, creative arts, gaming, television and radio broadcasting, filming and editing of video content; offering online publications in a virtual environment, in particular online journals, namely, blogs featuring commentary, advice and information in the fields of sport, health, wellness, sleep, fitness and nutrition; Online journals, namely, blogs in the fields of popular culture, entertainment, music, sports, fashion, shopping, politics, business, art, health, personal finance, science and current events ; online journals, namely, weblogs (blogs) featuring user-defined content in the fields of popular culture, entertainment, music, sports, fashion, shopping, politics, business, art, health, personal finance, science and current events; Entertainment services, namely, providing online augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; augmented reality video production for entertainment purposes; Virtual reality video production for entertainment purposes; multimedia entertainment production...

Filing Date

2022-03-11

View original document →

Classification

Agency
USPTO
Published
March 25th, 2026
Instrument
Notice
Legal weight
Non-binding
Stage
Final
Change scope
Minor
Document ID
TM97308321

Who this affects

Applies to
Technology companies
Industry sector
5112 Software & Technology 5239.1 Cryptocurrency & Digital Assets
Activity scope
Trademark Registration Cryptocurrency Services NFT Issuance Virtual Environment Services
Geographic scope
United States US

Taxonomy

Primary area
Intellectual Property
Operational domain
Legal
Topics
Cryptocurrency Blockchain Virtual Environments

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