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USPTO Patent Grant for Virtual Items in Virtual Space

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Published March 24th, 2026
Detected March 25th, 2026
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Summary

The USPTO has granted patent US12586097B2 to Kabam, Inc. for a system and method for providing virtual items in a virtual space, specifically related to online games. The patent details a system for offering and distributing virtual items based on user affiliations and acceptance thresholds.

What changed

The United States Patent and Trademark Office (USPTO) has issued patent US12586097B2, granting intellectual property rights to Kabam, Inc. for a "System and method for providing virtual items to users of a virtual space." This patent specifically covers a mechanism for facilitating participation in online games by managing the distribution of virtual items based on user affiliations and the acceptance of offers. The claims outline a process where virtual items are offered to users with a first affiliation and distributed if a threshold is met, while not being distributed to users with a second affiliation if their threshold is not met.

This patent grant represents a new form of protection for business methods related to virtual economies within online gaming environments. While it does not impose direct compliance obligations on other entities, it establishes a legal framework that companies operating in the virtual goods or online gaming space must consider. Companies developing or operating similar systems for virtual item sales and distribution should review their practices against the claims of this patent to assess potential infringement risks. No specific compliance deadline or penalty information is provided as this is a patent grant, not a regulatory rule.

What to do next

  1. Review patent US12586097B2 claims for potential infringement risks related to virtual item distribution systems.

Source document (simplified)

← USPTO Patent Grants

System and method for providing virtual items to users of a virtual space

Grant US12586097B2 Kind: B2 Mar 24, 2026

Assignee

Kabam, Inc.

Inventors

John Kim, Kevin Lee, Kevin Chanthasiriphan, Wei-Ling Wu Deckinga, Tomi Huttula

Abstract

Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.

CPC Classifications

G06Q 30/0209 G06Q 30/0214 A63F 13/847 A63F 13/87 A63F 2300/575 G06F 3/048 G06T 19/00

Filing Date

2023-11-30

Application No.

18525066

Claims

16

View original document →

Classification

Agency
USPTO
Published
March 24th, 2026
Instrument
Rule
Legal weight
Binding
Stage
Final
Change scope
Minor
Document ID
US12586097B2

Who this affects

Applies to
Technology companies
Industry sector
5112 Software & Technology
Activity scope
Virtual item sales Online gaming
Geographic scope
United States US

Taxonomy

Primary area
Intellectual Property
Operational domain
Legal
Topics
Gaming E-commerce

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