Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy
Summary
This registry entry documents a randomized clinical trial (NCT07547644) registered by NIH on ClinicalTrials.gov, investigating whether virtual reality (VR) training using the Nintendo Wii Fit Balance Board improves balance, gross motor function, and agility in children aged 7–14 years with spastic cerebral palsy (GMFCS Levels I–II). The study will enroll participants in 18 sessions over 6 weeks (3 sessions per week), comparing Wii Fit-based VR training against conventional physiotherapy, with assessments using the Pediatric Balance Scale, GMFM-88 (domains D and E), BOT-2 agility subtest, and PACES enjoyment scale. Estimated study completion date is April 23, 2026.
“Researchers will compare Wii Fit-based VR training with conventional physiotherapy to determine which approach leads to greater improvements in motor function.”
About this source
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What changed
NIH registered a new clinical trial on ClinicalTrials.gov examining whether virtual reality training using the Nintendo Wii Fit can improve balance, gross motor function, and agility in children aged 7–14 with spastic cerebral palsy. Participants will be randomized to either Wii Fit-based VR training or conventional physiotherapy, attending 18 sessions over 6 weeks, with pre- and post-intervention assessments. The study aims to determine whether VR-based therapy produces greater functional improvements than traditional approaches and whether it increases enjoyment and engagement.
Healthcare providers and rehabilitation specialists monitoring clinical research developments may wish to note this study as a potential source of evidence on cost-effective, engaging rehabilitation strategies for children with cerebral palsy. Researchers and trial sponsors conducting similar motor-function or VR-based therapy studies should ensure their protocols align with the assessment instruments used here: the Pediatric Balance Scale, GMFM-88, BOT-2, and PACES scales.
Archived snapshot
Apr 23, 2026GovPing captured this document from the original source. If the source has since changed or been removed, this is the text as it existed at that time.
Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy
N/A NCT07547644 Kind: NA Apr 23, 2026
Abstract
The goal of this clinical trial is to determine whether virtual reality (VR) training using the Nintendo Wii Fit can improve balance, gross motor function, and agility in children aged 7-14 years with spastic cerebral palsy (GMFCS Levels I-II). The main questions it aims to answer are:
Does Wii Fit-based VR training improve balance more than conventional physiotherapy?
Does VR training enhance gross motor skills such as standing, walking, running, and jumping?
Does VR training improve agility in children with cerebral palsy?
Does VR training increase enjoyment and engagement during therapy?
Researchers will compare Wii Fit-based VR training with conventional physiotherapy to determine which approach leads to greater improvements in motor function.
Participants will:
Attend 18 sessions over 6 weeks (3 sessions per week).
Perform either VR-based exercises using the Wii Fit Balance Board or traditional physiotherapy exercises.
Complete pre- and post-intervention assessments using the Pediatric Balance Scale, GMFM-88 (domains D and E), BOT-2 agility subtest, and the PACES enjoyment scale.
This study aims to explore a fun, cost-effective, and engaging rehabilitation strategy that may improve functional independence and overall quality of life for children with cerebral palsy.
Conditions: Cerebral Palsy (CP), Virtual Reality, Balance, Gross Motor Function Classification System (GMFCS) Level I,II, Gross Motor Functions, Agility
Interventions: Experimental Group, control group
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