Changeflow GovPing Healthcare & Life Sciences Virtual Reality Training Using Wii Fit in Child...
Routine Notice Added Final

Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy

Favicon for changeflow.com ClinicalTrials.gov Studies
Published
Detected
Email

Summary

This registry entry documents a randomized clinical trial (NCT07547644) registered by NIH on ClinicalTrials.gov, investigating whether virtual reality (VR) training using the Nintendo Wii Fit Balance Board improves balance, gross motor function, and agility in children aged 7–14 years with spastic cerebral palsy (GMFCS Levels I–II). The study will enroll participants in 18 sessions over 6 weeks (3 sessions per week), comparing Wii Fit-based VR training against conventional physiotherapy, with assessments using the Pediatric Balance Scale, GMFM-88 (domains D and E), BOT-2 agility subtest, and PACES enjoyment scale. Estimated study completion date is April 23, 2026.

“Researchers will compare Wii Fit-based VR training with conventional physiotherapy to determine which approach leads to greater improvements in motor function.”

NIH , verbatim from source
Published by NIH on changeflow.com . Detected, standardized, and enriched by GovPing. Review our methodology and editorial standards .

About this source

ClinicalTrials.gov is the NIH-run registry of every clinical trial conducted in the United States, plus most international trials sponsored by US-based companies or institutions. By federal law, sponsors must register Phase 2 through Phase 4 studies before enrolling patients and post results within a year of completion. This feed tracks every new trial registration and study update, around 700 a month: drug interventions, device studies, behavioral protocols, observational research. Watch this if you scout drug candidates moving into mid or late-stage development, monitor competitor pipelines, or follow rare disease research where new trials signal patient hope. GovPing parses sponsor, phase, intervention, and target indication on each entry.

What changed

NIH registered a new clinical trial on ClinicalTrials.gov examining whether virtual reality training using the Nintendo Wii Fit can improve balance, gross motor function, and agility in children aged 7–14 with spastic cerebral palsy. Participants will be randomized to either Wii Fit-based VR training or conventional physiotherapy, attending 18 sessions over 6 weeks, with pre- and post-intervention assessments. The study aims to determine whether VR-based therapy produces greater functional improvements than traditional approaches and whether it increases enjoyment and engagement.

Healthcare providers and rehabilitation specialists monitoring clinical research developments may wish to note this study as a potential source of evidence on cost-effective, engaging rehabilitation strategies for children with cerebral palsy. Researchers and trial sponsors conducting similar motor-function or VR-based therapy studies should ensure their protocols align with the assessment instruments used here: the Pediatric Balance Scale, GMFM-88, BOT-2, and PACES scales.

Archived snapshot

Apr 23, 2026

GovPing captured this document from the original source. If the source has since changed or been removed, this is the text as it existed at that time.

← ClinicalTrials.gov Studies

Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy

N/A NCT07547644 Kind: NA Apr 23, 2026

Abstract

The goal of this clinical trial is to determine whether virtual reality (VR) training using the Nintendo Wii Fit can improve balance, gross motor function, and agility in children aged 7-14 years with spastic cerebral palsy (GMFCS Levels I-II). The main questions it aims to answer are:

Does Wii Fit-based VR training improve balance more than conventional physiotherapy?

Does VR training enhance gross motor skills such as standing, walking, running, and jumping?

Does VR training improve agility in children with cerebral palsy?

Does VR training increase enjoyment and engagement during therapy?

Researchers will compare Wii Fit-based VR training with conventional physiotherapy to determine which approach leads to greater improvements in motor function.

Participants will:

Attend 18 sessions over 6 weeks (3 sessions per week).

Perform either VR-based exercises using the Wii Fit Balance Board or traditional physiotherapy exercises.

Complete pre- and post-intervention assessments using the Pediatric Balance Scale, GMFM-88 (domains D and E), BOT-2 agility subtest, and the PACES enjoyment scale.

This study aims to explore a fun, cost-effective, and engaging rehabilitation strategy that may improve functional independence and overall quality of life for children with cerebral palsy.

Conditions: Cerebral Palsy (CP), Virtual Reality, Balance, Gross Motor Function Classification System (GMFCS) Level I,II, Gross Motor Functions, Agility

Interventions: Experimental Group, control group

View original document →

Get daily alerts for ClinicalTrials.gov Studies

Daily digest delivered to your inbox.

Free. Unsubscribe anytime.

About this page

What is GovPing?

Every important government, regulator, and court update from around the world. One place. Real-time. Free. Our mission

What's from the agency?

Source document text, dates, docket IDs, and authority are extracted directly from NIH.

What's AI-generated?

The summary, classification, recommended actions, deadlines, and penalty information are AI-generated from the original text and may contain errors. Always verify against the source document.

Last updated

Classification

Agency
NIH
Published
April 23rd, 2026
Instrument
Notice
Branch
Executive
Legal weight
Non-binding
Stage
Final
Change scope
Minor

Who this affects

Applies to
Healthcare providers Patients
Industry sector
6211 Healthcare Providers
Activity scope
Clinical trial registration Rehabilitation research Motor function assessment
Geographic scope
United States US

Taxonomy

Primary area
Healthcare
Operational domain
Clinical Operations
Topics
Medical Devices Public Health

Get alerts for this source

We'll email you when ClinicalTrials.gov Studies publishes new changes.

Free. Unsubscribe anytime.

You're subscribed!