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Effect of Game-Based Breathing Exercise on Pain, Fear, and Anxiety in Children During Venipuncture (NCT07550062)

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Summary

A randomized controlled trial (NCT07550062) registered on ClinicalTrials.gov will evaluate the effects of a video game-based breathing exercise using the BREATHING+ system on pain, fear, and anxiety levels in children aged 7-12 years undergoing routine venipuncture procedures. The intervention group receives the game-based breathing exercise in addition to standard care, while the control group receives routine venipuncture only. Pain, fear, and anxiety will be assessed at three time points: before, during, and immediately after the procedure using the Visual Analog Scale (VAS), Children's Anxiety Scale-State (CAS-S), and Children's Fear Scale (CFS).

“This randomized controlled study will aim to evaluate the effects of a video game-based breathing exercise intervention on pain, fear, and anxiety levels in children aged 7-12 years undergoing routine venipuncture.”

NIH , verbatim from source
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About this source

ClinicalTrials.gov is the NIH-run registry of every clinical trial conducted in the United States, plus most international trials sponsored by US-based companies or institutions. By federal law, sponsors must register Phase 2 through Phase 4 studies before enrolling patients and post results within a year of completion. This feed tracks every new trial registration and study update, around 700 a month: drug interventions, device studies, behavioral protocols, observational research. Watch this if you scout drug candidates moving into mid or late-stage development, monitor competitor pipelines, or follow rare disease research where new trials signal patient hope. GovPing parses sponsor, phase, intervention, and target indication on each entry.

What changed

This ClinicalTrials.gov study registration describes a randomized controlled trial protocol evaluating a video game-based breathing exercise intervention (BREATHING+ system) for reducing procedural pain, fear, and anxiety in children during venipuncture. The study will randomly assign participants aged 7-12 years to either an intervention group receiving the game-based breathing exercise plus standard care, or a control group receiving standard care only, with assessments conducted at three time points using validated pediatric pain and anxiety scales.

Healthcare providers and clinical investigators conducting pediatric procedural pain research should note this registration represents a non-pharmacological intervention approach that may inform future clinical practice guidelines for managing venipuncture-related distress in young children.

Archived snapshot

Apr 24, 2026

GovPing captured this document from the original source. If the source has since changed or been removed, this is the text as it existed at that time.

← ClinicalTrials.gov Studies

Effect Of Game-Based Breathing Exercise On Pain, Fear, And Anxiety In Children During Venipuncture

N/A NCT07550062 Kind: NA Apr 24, 2026

Abstract

Venipuncture is one of the most common invasive procedures in children and is often associated with significant pain, fear, and anxiety.This randomized controlled study will aim to evaluate the effects of a video game-based breathing exercise intervention on pain, fear, and anxiety levels in children aged 7-12 years undergoing routine venipuncture. While the intervention group will receive a video game-based breathing exercise using the BREATHING+ system in addition to standard care, the control group will receive routine venipuncture procedures only. The study population will consist of children aged 7-12 years who meet the inclusion criteria and whose parents/legal guardians provide informed consent. Participants will be randomly assigned to intervention and control groups. Pain, fear, and anxiety levels will be assessed at three time points: before the procedure, during the procedure, and immediately after the procedure. Data will be collected using the Visual Analog Scale (VAS), Children's Anxiety Scale-State (CAS-S), and Children's Fear Scale (CFS), along with a structured questionnaire form. All assessments will be conducted at the predefined time points.

Conditions: Non-Pharmacological Interventions, Breathing Exercise, Venipuncture Pain, Pain Management

Interventions: Intervention Group (Video Game-Based Breathing Exercise During Venipuncture), Video Game-Based Breathing Exercise Device

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Last updated

Classification

Agency
NIH
Published
April 24th, 2026
Instrument
Notice
Branch
Executive
Legal weight
Non-binding
Stage
Final
Change scope
Minor
Docket
NCT07550062

Who this affects

Applies to
Healthcare providers Clinical investigators
Industry sector
6211 Healthcare Providers
Activity scope
Clinical trial research Pediatric pain management Non-pharmacological intervention
Geographic scope
United States US

Taxonomy

Primary area
Healthcare
Operational domain
Clinical Operations
Topics
Public Health Pharmaceuticals

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