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R v Lakeman - Virtual Asset Theft

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Summary

The Court of Appeal ruled in R v Lakeman that virtual gold pieces in Old School Runescape constitute 'property' under the Theft Act 1968, reversing a lower court decision. The defendant, Andrew Lakeman, faces charges for allegedly stealing gold tokens valued at £543,123 from 68 players. Lord Justice Popplewell held that virtual assets are 'real functional things distinct from the code which creates them' and capable of being stolen. The ruling aligns with the Property (Digital Assets etc) Act 2025, establishing that digital assets can be subject to property rights.

What changed

The Court of Appeal in R v Lakeman ruled that virtual gaming tokens qualify as 'property' under English law, reversing a preparatory hearing decision that had found the gold pieces were 'pure information' lacking rivalrous characteristics. Lord Justice Popplewell stated that physical existence is not required for property status and that virtual assets capable of being dishonest dealt with and depriving their owner of use and value constitute theft. The ruling directly supports the Property (Digital Assets etc) Act 2025, which created a third category of property things neither in possession nor in action, explicitly stating digital assets cannot be denied property rights merely due to their nature.

Technology companies operating gaming platforms, digital asset exchanges, and blockchain services should review their security protocols and user agreements in light of this ruling. Legal professionals should note that virtual assets may now be subject to theft charges and property disputes in English courts. The case proceeds to Cambridge Crown Court in September. Compliance teams should assess whether existing policies adequately address unauthorized access to user accounts and virtual asset theft.

What to do next

  1. Review platform security measures to prevent unauthorized access to user accounts holding virtual assets
  2. Update incident response procedures to address potential theft of virtual assets
  3. Assess user agreements and terms of service for alignment with new property classification of digital assets

Source document (simplified)

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A landmark case on the alleged theft of gold gaming tokens stakes out more legal ground on the unfamiliar terrain of digital assets

Was a crime committed upon the denizens of a videogame?

Ordinarily, a person who allegedly used their programming skills to appropriate gold worth £543,123 from their employer might struggle to argue that their conduct was lawful. But what if the ‘gold’ existed only as tokens for use within a computer game?

The question led to a landmark Court of Appeal case. Its ruling in R v Lakeman in January was cited last week at an event to mark the publication of a practical guide to applying a new legal regime for digital assets.

In Lakeman, the ‘gold pieces’ were tokens accumulated by players of Old School Runescape, an online role-playing game. Although forbidden under the game’s rules, the tokens are widely traded for cash in the real world. The prosecution alleges that Andrew Lakeman, a content developer at the game’s developer, hacked into 68 players’ accounts and stripped them of gold pieces valued at £543,123. Among other indictments, he was charged with theft under the Theft Act 1968, which he denies on the ground that the gold pieces were not property within the meaning of the act. A preparatory hearing on the question agreed, with the judge finding the gold pieces were not rivalrous – use by one person did not prejudice their use by another – and thus constituted ‘pure information’.

On appeal, however, Lord Justice Popplewell ruled that physical existence is not a necessary ingredient of property. The virtual gold pieces ‘are real functional things distinct from the code which creates them’. He continued: ‘They are capable of being subject to dishonest dealing which deprives their possessor of their use and value. It would be surprising and unsatisfactory if such dishonest dealing did not amount to the offence of theft.’ The judges allowed the appeal; the case is due to go before the Crown court in Cambridge in September.

‘The judgment’s analysis of what constitutes property has implications far beyond gaming,’ said Flavia Kenyon of 33 Chancery Lane chambers, who appeared for the Crown Prosecution Service. Kenyon was among the speakers at an event last week to mark another landmark in the development of the law around digital assets: the latest statement from the UK Jurisdiction Taskforce, set up under the MoJ-funded LawtechUK initiative, to ensure that England and Wales remains the jurisdiction of choice in the digital economy.

'[Virtual gold pieces] are capable of being subject to dishonest dealing which deprives their possessor of their use and value. It would be surprising and unsatisfactory if such dishonest dealing did not amount to the offence of theft'

Lord Justice Popplewell, R v Lakeman (Appeal)
The statement stems from a Law Commission report in 2023 on digital assets, which pointed to the need to protect ownership of a third category of ‘thing’. The recommendation was enshrined in law through the Property (Digital Assets etc) Act 2025. The measure states briskly that, ‘A thing... is not prevented from being the object of personal property rights merely because it is neither (a) a thing in possession, nor (b) a thing in action.’

The legislation makes no attempt to define a third-category thing, leaving its boundaries to be developed through the common law. It also decided that property rights should be defined by control, rather than possession. ‘Control is the core of the issue – it’s the bridge that takes the law of England and Wales into the digital realm,’ said Professor Sarah Green of the University of Bristol, who as law commissioner steered the work on digital assets.

Green is among the authors of the UK Jurisdiction Taskforce Report on Control of Digital Assets, which sets out to turn theory into common-law practice. It is a ‘practical explanatory guide’ to assist court users and the judiciary, covering the basics of blockchain and other crypto-based technologies (including an excellent explanation of the principle behind dual-key encryption) and smart contracts. It also looks ahead to the world of quantum computing, which threatens to compromise today’s security protocols.

It has been a busy year for the taskforce, set up in 2019 under the chairmanship of the master of the rolls. Next up will be its report on tortious liability for harms caused by AI. This is expected to appear ‘this side of the summer’. With self-driving car operators due to start running public taxi services on London streets this year, it could not be more topical.

At last week’s event, Kenyon described having to sit down with an enthusiast to learn the basics of Old School Runescape.

‘I’d never played it,’ she said, quickly adding, ‘and I’m never going to play it!’

But she will not be the only lawyer navigating digital terra incognita in the months ahead.

Michael Cross News Editor View full Profile
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Named provisions

Theft Act 1968 Property (Digital Assets etc) Act 2025 Lord Justice Popplewell's ruling Control as property definition

Source

Analysis generated by AI. Source diff and links are from the original.

Classification

Agency
CA
Instrument
Enforcement
Legal weight
Binding
Stage
Final
Change scope
Substantive
Supersedes
Preparatory hearing finding that virtual gold pieces constituted 'pure information' not subject to theft

Who this affects

Applies to
Criminal defendants Legal professionals Technology companies
Industry sector
5112 Software & Technology 4541 E-Commerce
Activity scope
Theft Digital Asset Classification Property Rights
Geographic scope
United Kingdom GB

Taxonomy

Primary area
Criminal Justice
Operational domain
Legal,Compliance
Topics
Data Privacy Intellectual Property

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