Training Content Authenticity Validators via Variable Resolution Game
Summary
USPTO published patent application US20260099720A1 assigned to D5AI LLC, covering computer-implemented systems and methods for training content authenticity validators using variable resolution game theory in adversarial machine learning. The application, filed on October 25, 2024, describes training generators and discriminators in a simulated multi-player adversarial game relationship, including two-person zero-sum game configurations with non-simultaneous parameter updates.
What changed
USPTO published patent application US20260099720A1 for a computer-implemented system training content authenticity validators (such as GAN discriminators) via variable resolution game theory. The system uses adversarial machine learning where generator and discriminator models are trained in simulated multi-player games, including two-person zero-sum games, with non-simultaneous parameter updates.\n\nFor technology companies and AI developers, this patent represents a potential IP consideration for companies developing AI-based content verification, deepfake detection, or authenticity validation systems. While patent applications do not create immediate compliance obligations, companies should monitor for potential patent issuance and claims scope that may affect their AI development activities.
What to do next
- Monitor for patent grant status
Archived snapshot
Apr 13, 2026GovPing captured this document from the original source. If the source has since changed or been removed, this is the text as it existed at that time.
TRAINING A CONTENT AUTHENTICITY VALIDATOR AS A VARIABLE RESOLUTION GAME
Application US20260099720A1 Kind: A1 Apr 09, 2026
Assignee
D5AI LLC
Inventors
James K. BAKER
Abstract
Computer-implemented systems and method train a generator and a discriminator, through machine learning, where the generator and discriminator are trained in an adversarial relationship using a simulated, multi-player game. The model parameters for the generator and the discriminator can be updated non-simultaneously. Also, the simulated, multi-player game may comprise a two-person, zero-sum game.
CPC Classifications
G06N 3/094 G06N 3/045
Filing Date
2024-10-25
Application No.
18926575
Related changes
Get daily alerts for USPTO Patent Applications - AI & Computing (G06N)
Daily digest delivered to your inbox.
Free. Unsubscribe anytime.
Source
About this page
Every important government, regulator, and court update from around the world. One place. Real-time. Free. Our mission
Source document text, dates, docket IDs, and authority are extracted directly from USPTO.
The summary, classification, recommended actions, deadlines, and penalty information are AI-generated from the original text and may contain errors. Always verify against the source document.
Classification
Who this affects
Taxonomy
Browse Categories
Get alerts for this source
We'll email you when USPTO Patent Applications - AI & Computing (G06N) publishes new changes.
Subscribed!
Optional. Filters your digest to exactly the updates that matter to you.