JACKPOTA Intent to Use Trademark Application
Summary
The USPTO has received an intent-to-use trademark application for the mark "JACKPOTA". The application, filed on February 13, 2024, covers a wide range of internet-based services including social networking, online gaming, and downloadable game software.
What changed
The United States Patent and Trademark Office (USPTO) has recorded an "intent to use" trademark application for the mark "JACKPOTA" under application number TM98403115. The filing date for this application was February 13, 2024. The application seeks protection for a broad array of services, including internet-based social networking, online gaming, downloadable computer and video game programs, and software as a service (SaaS) platforms for social networking and gaming.
This filing signifies the applicant's intent to use the "JACKPOTA" mark in commerce for the specified services. While this is not a final registration, it initiates the trademark process. Companies operating in the online social networking and gaming sectors should be aware of this new application, as it may impact future branding and service offerings within these spaces. No immediate compliance actions are required for other entities based on this filing.
Source document (simplified)
← USPTO Trademark Applications
JACKPOTA
Intent to Use TM98403115 Kind: intenttouse Mar 20, 2026
Abstract
Internet-based social networking services; Online social networking services; Online social networking services provided via a website and downloadable mobile applications; Downloadable computer game programs; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software; Downloadable computer software platforms for social networking; Downloadable electronic game software; Downloadable electronic game software for cellular telephones; Downloadable electronic game software for wireless devices; Downloadable game software; Downloadable interactive game programs; Downloadable video and computer game programs; Downloadable video game programs; Computer services, namely, creating an on-line community for registered users to participate in competitions, showcase their skills, get feedback from their peers, form virtual communities, and engage in social networking; Providing online non-downloadable computer software platforms for social networking; Providing online non-downloadable game software; Providing temporary use of on-line non-downloadable software for users to participate in competitions, showcase their skills, get feedback from their peers, form virtual communities, and engage in social networking; Providing temporary use of on-line non-downloadable software for engaging in virtual communities, playing games, providing entertainment, and general interest, namely, participating in competitions, showcasing their skills, getting feedback from their peers, forming virtual communities, and engaging in social networking via the internet or other communications networks with third parties; Software as a service (SAAS) services featuring software for engaging in virtual communities, playing games, providing entertainment, and general interest, namely participating in competitions, showcasing their skills, getting feedback from their peers, forming virtual communities, and engaging in social networking via the internet or other communications networks with third parties; Entertainment services, namely, providing on-line computer games; Online gaming services in the nature of providing online computer games that imitate the gambling experience using virtual currency; Providing a computer game for use network-wide by network users; Providing online computer games
Filing Date
2024-02-13
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